Everything you need to run a successful Cyberpunk TCG Pre-release at your store.

A Cyberpunk TCG Pre-release is a "sealed" Swiss-style tournament with best-of-3 matches, run between October 30 and November 1, 2026 for Welcome to Night City, with future Pre-release dates to be announced next year.
Pre-releases give players a fun introduction to the game, help your store build excitement for new set releases, and attract players interested in regular Cyberpunk TCG events.
To host a Pre-release, create a tournament through Melee.gg, Cyberpunk TCG's official organized play partner. Players around the world will search for games near them through Melee, so publish your event registration early for the best possible turnout.
To set up the tournament for your players, log into Melee.gg as an Organizer and follow these instructions.
Create Tournament.Cyberpunk TCG as the game, and then Continue.| Tournament Name | Cyberpunk TCG Welcome to Night City Pre-release |
| Tournament Tags | Pre-release |
| Location | Choose or add the address for your store's play space. (This is required for players to find the event; only tournaments with a Location appear in the "Find Events" search results.) |
| Tournament Structure | Swiss Only |
| Tournament Format | Sealed |
| Player Cap | Set this equal to the number of Pre-release Kits you have available. |
| Advanced Options > Minimum Player Age | 17 (Cyberpunk TCG is rated 17+) |
Create Tournament at the bottom of the page.Tournament Status > Publish Tournament in the top right corner, and then Confirm in the pop-up.Ahead of our first Pre-release events, we've integrated events listed in Melee into our store locator. Now, players near you can find your events easily using this tool. But in order to pull your events into this map, you need to link your store's Melee.gg account and CyberpunkTCG.com accounts together.
The linking process is quick and simple. When starting the linking process from CyberpunkTCG.com:
When starting the linking process from Melee.gg:
You might have players show up to the event with no experience using Melee. Players need a Melee account to register for the event, but if a walk-in player can't create an account for themselves, you can make a guest account for them at the event within seconds or create an account for them.
Player Actions > Enroll Guest Player in the top right corner.Generate Guest Account. This creates and immediately enrolls a guest account into the tournament.Print Account Details or enter the player's email to send it to them directly.If you add a guest account accidentally, you can go to the players list and change the status of the guest account to "unenrolled" to remove it from the tournament.
Since this Welcome to Night City Pre-releases will be many stores' first ever organized play event for Cyberpunk TCG, you and/or your attendees may not yet be familiar with how the game is played. Here are a few resources to learn and teach the game.
Rules for this specific event and the deckbuilding specs for Cyberpunk TCG's "sealed" format are detailed in the next section.
Cyberpunk TCG Pre-release events are "sealed" Swiss-style tournaments, played with best-of-3 matches. But most importantly, they're an extremely casual affair. Encourage players to learn and have fun with the game over competing to win.
When the event begins, make sure all players are registered for the event through Melee, give any inexperienced players a quick demo or explanation, and either explain or provide a printed copy of the deckbuilding rules.
Pre-release events are "sealed deck" format; players purchase a Cyberpunk TCG Pre-release Kit, which includes everything they need to play in the event.
When the event begins, players should open their Legends pack and all booster packs. They may also open their Nova Rare "Gorilla Arms" if they wish to play with it in their deck (but they may choose to keep it sealed, instead). Give players 30-60 minutes to construct a deck from the cards they open, with these requirements.
While not required, we recommend the main deck includes at least 15 cards with a "sell tag," to make sure the player has enough resources to consistently play cards. (The sell tag is the €$ symbol in the top-left corner, beneath the card's cost.)
Opened but unused cards act as a sideboard. Between matches, a player may choose to sideboard by swapping cards from their deck with any other cards in their wider pool, as long as they still follow all the deckbuilding rules outlined above.
During the event itself, Melee will automatically pair players when you select Match Next Round. For the first round of Swiss, pairings will be random. For each subsequent round, Melee will make sure no two players are paired together twice, and that players with similar win/loss records are paired against each other each round. If you have an odd number of players, one player with the lowest win/loss record will receive a Bye (they'll sit out for that round).
Here's a quick estimate about what the event will look like, based on the number of players you have.
| Expected Players | Rounds | Total Event Time Estimate |
|---|---|---|
| 04 - 08 | 3 | 4 hours |
| 09 - 16 | 4 | 5 hours |
| 17 - 32 | 5 | 6 hours |
*Estimate is 1 hour per round, plus an additional hour to account for deckbuilding and breaks between matches for pairings
Each round has a time limit of 50 minutes. Remember that matches are best-of-3, so within a round each pair will play 2-3 games. The first player to win 2 games wins the match.
If players go over the 50 minutes allotted for the round without a winner, the winner of the match is the person who has won the most games at the end of Round End Procedures: